A B O U T
Mandy Jacek makes games by day, and art by night.
Mandy received a diploma in Illustration and Sequential Art in 2012. Following, she was an Art Intern on Dragon Age Inquisition, and a Quality Art Analyst on Mass Effect Andromeda, and the Single Player Campaign on Battlefront II. She is currently an Associate Technical Artist on an unannounced project at EA Motive Studios.
With a background in 2D art, 3D art and quality assurance, Mandy provides a valuable and unique insight into game development and art development. With strong communication skills and a friendly disposition, she is a quick and eager learner with the ability to adapt with proficiency. She is equally as comfortable following instructions as with taking initiative to get jobs done.