A B O U T
Mandy Jacek is an Associate Technical Artist by day and an illustrator by night.
Born and raised in Central Alberta, Mandy’s passion for art led her to an Illustration and Sequential Art degree from Edmonton Digital Art College in 2012. Her infinite curiosity in the methodology behind video games sent her to a career in it. With a background in 2D art, 3D art and quality assurance, Mandy provides a valuable and unique insight into game development and art development. With strong communication skills and a friendly disposition, she is a quick and eager learner with the ability to adapt to new software with proficiency. She is equally as comfortable following instructions as with taking initiative to get jobs done.
She was an Art Intern on Dragon Age Inquisition, and an Art Analyst on Mass Effect Andromeda and the Single Player Campaign on Battlefront II. She is currently an Associate Technical Artist on an unannounced project at EA Motive Studios.