Mandy Jacek makes games by day, and art by night.

With a background in 2D art, 3D art and quality assurance, Mandy provides a valuable and unique insight into game development and art development. 

She received a diploma in Illustration and Sequential Art in 2012.
In 2014, she began her games career as an Art Intern on Dragon Age Inquisition. Following, she was an Quality Art Analyst on Mass Effect Andromeda from 2015 to 2016, and the Single Player Campaign on Battlefront II in 2017. She shipped Star Wars: Squadrons in 2020 as a Technical Artist.

She is currently a Technical Artist at EA Motive. She is working on an online graphic novel, and a personal painting project known as SIDEWALK PLANTS.

When she isn’t working or making art, Mandy studies rocks and plants, dabbles in photography, and plays with her dog Heero, who she loves very much.



Star Wars: Squadrons
2020. Motive Studios, a division of EA.
Technical Artist.

Star Wars: Battlefront II
2017. Motive Studios, DICE, a division of EA.
Quality Art Analyst.

Mass Effect Andromeda
2017. BioWare, a division of EA.
Quality Art Analyst.

Dragon Age Inquisition
2014. BioWare, a division of EA.
Art Intern.




Select Clients

10 Little Years
2020. Commission illustration, “Outlaw Tree” (C) client, Little Foolery.





“Ko-Fi Break with Mandy Jacek”    Ko-Fi Team. 6 June 2019, Web.