A B O U T
Mandy Jacek makes games by day, and art by night.
Mandy received a diploma in Illustration and Sequential Art in 2012.
In 2014, she began her games career as an Art Intern on Dragon Age Inquisition. Following, she was an Quality Art Analyst on Mass Effect Andromeda from 2015 to 2016, and the Single Player Campaign on Battlefront II in 2017.
She is currently an Associate Technical Artist on an unannounced project at EA Motive Studios, and working on a personal project.
With a background in 2D art, 3D art and quality assurance, Mandy provides a valuable and unique insight into game development and art development. With strong communication skills and a friendly disposition, she is a quick and eager learner with the ability to adapt with proficiency. She is equally as comfortable following instructions as with taking initiative to get jobs done.
In her free time, Mandy enjoys studying rocks, photography, and playing with her dog Heero.